But, what if I don't have to-what if Unity games don't actually need getattrlistbulk for anything important, and/or have a fallback codepath for unexpected values? If that was the case, it might be that getattrlistbulk doesn't need to actually do anything for the game to run, it merely needs to exist. Getattrlistbulk is a part of the kernel, which means I definitely don't understand what it does. Make sure you have Apple's Xcode Command Line Tools installed!) (In other words, we need to write some code. is iOS or Android, since UnityAds is not available on other platforms.
Ergo, in order for the game to run, we'll have to give it what it wants-a copy of the getattrlistbulk function. Getting error Manifest merger failed when building for Android on Unity 2019.3. Because this function doesn't exist in Mavericks, the game doesn't know what to do, and crashes. NET 4.x in the Player Settings of your selected Platform. To fix these, make sure to set the API Compatibility Level to. The crash log indicates that the game is looking for a function called getattrlistbulk. IMPORTANT: You may getting compiler errors like 'ILGenerator could not be found' and 'DynamicMethod could not be found' after importing the AirConsole Plugin into Unity 2018.3.